![]() ![]() My idea then would be to import the package again through the package manager, and move it to the right location. Assets/Packages is not part of my source control). Assets/Packages folder, since I would have the same result mapping my repository in a second computer (because. Then I have used the tiles in the tile palette to edit a tilemap, building some platforms.įinally, I delete the imported "Platformer set" found under. I have taken one of the tilesets in "Platformer set", sliced it, and created a tile palette. This way I plan to differentiate custom assets (part of my source control) from public ones (which I plan to import on a second computer upon mapping the repository). Assets/Packages, folder which I have added to my repository's. My assumption is that, in any context, it is not a good practice to keep libraries and packages in your source control.įor instance, I have downloaded the "Platformer set" asset and imported it into my Unity project. ![]()
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